====== Vorträge 2017 ====== //Saturday and Sunday in parallel with the exhibition// ==== Sat 13:00 Building bridges over 30 years of technological development ==== Marc describes his experiences on how to keep C64 and Amigas running, using newly developed hardware, finding spare parts and restoring machines. He will demonstrate a C64 with a SD-card adaptor, the Commodore 64 SD2IEC Backpack. Marc will also report on his current project of connecting a current USB-mouse to an Amiga, by using an Arduino DUE. Furthermore he will reflect on the problems facing computer restorers : fading EPROMS, leaky batteries and capacitors. Time permitting we will discuss usage of FPGA. // Marc Schaffer // ==== Sat 14:00 History of game consoles ==== The well known collector Robert Weiss talks about game console development. His poster documenting the computer development will be for sale in the exhibit hall. // Robert Weiss // ==== Sat 15:00 Logarithms as used in calculators ==== Stephan Schwarzmann discusses the development of the calculator, from the earliest beginnings until now. // Stephan Schwarzmann // ==== Sat 16:00 - 18:00 Programming the 8008, 8080 and Z80 microprocessors ==== Neil Franklin talks about programming the 8008, 8080 and Z80 in machinecode and assembler. // Neil Franklin // ==== So 13:00 Building bridges over 30 years of technological development ==== Marc describes his experiences on how to keep C64 and Amigas running, using newly developed hardware, finding spare parts and restoring machines. He will demonstrate a C64 with a SD-card adaptor, the Commodore 64 SD2IEC Backpack. Marc will also report on his current project of connecting a current USB-mouse to an Amiga, by using an Arduino DUE. Furthermore he will reflect on the problems facing computer restorers : fading EPROMS, leaky batteries and capacitors. Time permitting we will discuss usage of FPGA. (repeat of yesterdays talk). // Marc Schaffer // ==== So 14:00 Basicode ==== Martin Bijl shows Basicode, a means of distributing home computer programs via radio and TV-channel. Differences in BASIC-dialects were taken into account, such that programs could run on a multitude of home computers. // Martin Bijl // ==== So 15:00 Super-Nintendo internals ==== Sven Heurlimann delves deep into the innards of the Super-Nintendo games console. // Sven Heurlimann //